Travelling With Taste

A game about rats, cheese, and airport security.

Type: PC Game (Windows)
Genre: Stealth Platformer
Release Date: TBD
Awards: Featured at PAX East 2025
Project Status: Live Development
Duration: 2 Months
Team Size: 7
Roles: Programmer, Designer
Language: Blueprints
Tools: Unreal, Jira, Git

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Travelling With Taste is a stealth-platforming game for Windows. Players control rats in a suitcase as they steal from cheese-trafficking airport security. After infiltrating the airport’s backrooms, players must solve puzzles, sneak past guards, and collect as much cheese as possible before their escape flight leaves.

I served as lead AI programmer for the project in a team of 7 students. Over the course of 8 weeks, we developed a polished gameplay experience. My responsibilities included creating a complete enemy system capable of patrolling levels, detecting the player in their line of sight, and being distracted by items. I also developed shaders and UI to stylize our game’s visuals and provide additional player feedback.

Contributions


  • Implemented guard AI system utilizing modular patrol paths and multiple routing modes to implement stealth gameplay with ease
  • Developed a distance-based enemy detection system with UI indicators to enforce stealth-focused player behavior
  • Created a highly adjustable outline shader to rapidly prototype visual design

Key Takeaways


  • How to design large-scale systems with flexibility and expandability in mind
  • How to create developer-friendly AI systems that regulate the player’s information flow to enforce the intended game experience
  • How to design game mechanics to be simple and intuitive while also having a high skill ceiling